Global changes: - The game becomed harder on every difficulty levels. - Maximum level cities get +50 food storage bonus. - Some provinces were renamed to be more precise – most of them copied from elvain’s „Holy Rome” mod! - States with catholic religion now have 20% money bonus, down from 30%. - The excommunicated catholic kingdoms money will down with -10%. - Pagans now have -20% money bonus, raised from -30%. - Pagans convert realms slower. - Muslim states got +10% money bonus. - The moral bonus of Muslim states changed from +3 to +2. - The moral bonus of orthodox states raised to -2 from -3. - Independent orthodox states got +1 moral bonus. - Rebels are more tough. - Jihads are cheaper. - Kingdom power increase/decrease rates are changed. - A few changes about crusaders. - The AI builds more buildings and train stronger units. - Fixed the nationality of some provinces. - Some text corrections. - Several minor corrections and modifications. Knights changes: - „Trader” earns more gold at higher level when garrisoned. - „Bulder” gives more workers at higher level when garrisoned. - „Farmer” produces more food at higher level when garrisoned. - „Cleric” writes more books at higher level when garrisoned. - The values of „Tactics” skill changed 30-40-50%. Hungarian changes: Hungary and the Hungarian nation become more historically accurate in general. - Changed the trainable „Kingdom special units” in every age. - At the early period you can train „Heavy swordsman” instead of „Man at arms”. - „Slavonic Axeman”-„Slavonic Bowman” are not possible to train anymore, instead of them you can train „Axeman” and„Bowman”. - The Hungarian royal families were corrected. - Ajtony is now a playable kingdom in the early period. - Some Hungarian names were added to the game, and others were fixed. - In the multiplayer game, you can choose Hungarian units under „Magyar units” option. - In „Bánát”, „Hungaria” and „Transylvania” regions, you can train „Steppe Cavalry” as local special unit. - The province of „Hungaria” got a plus village. - In Translyvania you can train „Teutonic Champion” in the middle period. - The Croatian territories became the part of the Hungary, because Hungary anexed them in 1091. - „Wallachia” and „Moldavia” are the vassals of Hungary in the late period. Kingdoms changes: - A lot of new playable kingdoms where added to the game (such as Cornwall) – most of them copied from elvain’s „Holy Rome” mod! - A lot of royal families were changed – most of them copied from elvain’s „Holy Rome” mod! - A lot of kingdom unite quests were added to the game – copied from elvain’s „Holy Rome” mod! - The Czech names were corrected – from elvain’s „Holy Rome” mod! - The names are not in ABC order from now. - Croatia at the early period can train „Heavy swordsman” instead of „Man at arms”. - Croatia can train „Slavonic Bowman”. - Poland can train „Heavy swordsman” instead of „Slavonic Axeman” in the early period. - Poland can train „Man at arms” instead of „Slavonic Axeman” in the high and late period. - The Crusader states have been fixed (unfortunately the kings of Jerusalem sometimes have Arab portraits, it is because of an unknown bug). - Fixed the Volga Bulgarian nationality. Province changes: - The „Halberdier” military unit can be trained int he following provinces: Buda, Bohemia, Krakow, Istria. - A lots of new units are avalaible to train in different provinces. - You now can train „Templar” in Jerusalem when playing with a catholic kingdom. - You now can train „Saracen” in Jerusalem when playing with a muslim kingdom. - You can train „Heavy swordsman” in the province of „Wallachia” and „Moldavia” in the late period. - Some provinces have different unit in different periods. New province: Lothian - A new Scottish province added to the game. - At the early period it is the part of „Lothian”, in the other’s it is the part of „Scotland”. - Trainable units: „Peasant”, Highlander”, „Archer”, „Swordsman”, „Spearman”, „Cavalry”. - Rural areas: 1 docks, 4 settlements. Unit changes: Some provinces have different units per different ages. - The damage of the „Highlander” military unit was raised. - The "Highlander" unit's moral changed from 0 to +1. - The damage of the „Viking” military unit was raised. - The „Peasant” units are more effective against cavalry units, due to their pitchforks. - The „Bowman” and „Axeman” units number raised from 20 to 30, to be equal with their slavic brothers. - The „Slavonic Axeman" and "Slavonic Bowman" units moral changed from -2 to -1. - The „Saracen" unit's moral changed from 0 to +1. - The „Steppe Cavalry" got 5 defense points, up from 0. - The „Norman” unit got 5 defense points, up from 0. - The „Swordsman” unit got 1 defense point, up from 0. - The „Light Cavalry” unit got 1 defense point, up from 0. - The „Desert Cavalry” unit got 1 defense point, up from 0. - The „Hobilar” unit got 1 defense point, up from 0. - The damage of the „Spearman” and „Desert spearman” military units are increased. - The „Desert spearman” unit’s attrition increased. - The „Heavy swordsman” units are more spread through Europe. - The „Mongol" unit's moral changed from 0 to +2. - The „Mongol” unit can be trained in some Golden Horde provinces, as local special units. - The „Mongol” unit’s price raised with 200 golds. - The number of soliders if the „Templar” unit rised from 20 to 25. - Is it possible to train „Heavy swordsman” unit in several provinces. - The „Akyndjia” unit it a little bit stronger from now. - The „Saracen” unit’s attrition increased. - The „Steppe Cavalry" can be trained in some Turkish provinces. - The „Steppe Cavalry"’s price raised with 100 gold. - The price of the „Janissary” raised with 100 gold. - „Crossbowman” and „Heavy Crossbowman” units cause a little bit less damage to heavy armored units. - „Jinetes” got +5 defence. - „Jinetes” run faster. - The „Varagian” unit has attack bonus when fighting in forest. Building changes: - The „Docks” building can no longer upgraded from „Fishmonger”. „Docks” can be build in the „Advanced Structures” category, „Harbour” overrides it. - „Chain Mail Workshop” now gives +1 worker in the town. Additions: - The pagan countries now have their own temple with the name of „Holy Grove”. It produces you one books and two additional gold in your town. - The „Holy Grove” building can be upgarded to „Sacred Place” which is the highest level pagan building. It needs the same resources as „Cathedral” and „Holy Mosque”, but not the same buildings. Produces gold and books, while gives 20 siege defence for the town, and +10 happines for the province. - A lot of new nation names were added to the game: Cuman, Pecheneg, Magyar (Hungarian) Mongolian, Croatian, Slovenian, Dutch, Danish, Norwegian, Swedish, Finnish, Prussian, Lithuanian, Scottish, Welsh, Irish, Cornish, Breton, Portugese, Catalan, Volga Bulgarian.